(G) Geometry Learners will compose and classify figures and shapes based on attributes and properties; represent and solve problems using a coordinate plane.

MAT-02.GM.G.01 Identify two-dimensional shapes (parallelograms and quadrilaterals).

MAT-00.GM.G.01 Name shapes and identify them as two-dimensional (squares, circles, triangles, rectangles)regardless of their orientations or overall size.

MAT-00.GM.G.03 Compare and classify two-dimensional shapes to describe their similarities, differences, and attributes (squares, circles, triangles, rectangles).

MAT-01.GM.G.01 Name shapes and identify them as two-dimensional (trapezoids, rhombuses, pentagons, hexagons, octagons).

MAT-01.GM.G.03 Determine geometric attributes of two-dimensional and three-dimensional shapes.

MAT-02.GM.G.01Identify two-dimensional shapes (parallelograms and quadrilaterals).

MAT-02.GM.G.03 Compose geometric shapes having specified geometric attributes, such as a given number of edges, angles, faces, vertices, and/or sides.

MAT-03.GM.G.01 In two-dimensional shapes, identify lines, angles (right, acute, obtuse), and perpendicular and parallel lines.

MAT-03.GM.G.02 Sort quadrilaterals into categories based on attributes.

MAT-04.GM.G.01 Identify, label, and draw points, lines, line segments, rays, and angles (right, acute, obtuse).

MAT-04.GM.G.02 Classify two-dimensional figures based on the presence or absence of parallel or perpendicular lines or the presence or absence of angles of specified size.

MAT-05.GM.G.01 Classify two-dimensional figures in a hierarchy based on properties.

MAT-10.GM.01 Know precise definitions of angle, circle, perpendicular line, parallel line, and line segment based on the undefined notions of point, line, and plane.

MAT-10.GM.09 Prove and apply theorems about lines and angles.

MAT-10.GM.10 Prove and apply theorems about triangles.

MAT-10.GM.11 Prove and apply theorems about parallelograms.

MAT-10.GM.34 Identify the shapes of two-dimensional cross-sections of three-dimensional objects and identify three-dimensional objects generated by rotations of two-dimensional objects.