Learners will develop a foundational understanding of the number system, operations, and computational fluency to create connections and solve problems within and across concepts.

MAT-12.NO.17 Add and subtract vectors.

Add vectors end-to-end, component-wise, and by the parallelogram rule. Know that the magnitude of a sum of two vectors is typically not the sum of the magnitudes.

Given two vectors in magnitude and direction form, determine the magnitude and direction of their sum.

Understand that vector subtraction v-w is defined as v+(-w), where -w is the additive inverse of w, with the same magnitude as w and pointing in the opposite direction.

MAT-01.NO.NBT.03 Add within 100 using a two-digit number and a one-digit number. Use concrete models, drawings, and strategies that reflect an understanding of place value.

MAT-02.NO.NBT.03 Add within 100 using place value strategies and/or the relationship between addition and subtraction.

MAT-01.NO.NBT.04 Subtract multiples of 10 within 100 using concrete models, drawings, and strategies that reflect an understanding of place value.

MAT-01.NO.NBT.05 Mentally add or subtract 10 to or from a given two-digit number and explain the reasoning used.

MAT-02.NO.NBT.04 Subtract within 100 using place value strategies and/or the relationship between addition and subtraction.

MAT-02.NO.NBT.05 Mentally add or subtract 10 or 100 to or from a given number between 100 and 900.

MAT-03.NO.NBT.03 Add and subtract within 1000 using place value strategies, algorithms, and/or the relationship between addition and subtraction.

MAT-04.NO.NBT.04 Add and subtract multi-digit whole numbers to the one million place using strategies flexibly, including the algorithm.

MAT-05.NO.NBT.05 Use concrete models, drawings, place value strategies, properties of operations, and/or relationships to add, subtract, and multiply decimals to hundredths.

MAT-07.NO.O.01 Add, subtract, multiply, and divide integers using visual models and properties of operations in multi-step authentic and mathematical problems, including authentic problems.

MAT-07.NO.O.02 Add, subtract, multiply, and divide non-negative fractions in multi-step problems, including authentic problems.

MAT-07.NO.O.03 Add, subtract, multiply, and divide non-negative decimals to the hundredth place in multi-step problems using strategies or procedures, including authentic problems.

MAT-08.NO.O.02 Add, subtract, multiply, and divide rational numbers using strategies or procedures.

MAT-09.NO.02 Perform basic operations on simple radical expressions to write a simplified equivalent expression.

MAT-09.AR.11 Add, subtract, and multiply polynomials.

MAT-12.NO.03 Demonstrate that the sum or product of two rational numbers is rational; that the sum of a rational number and an irrational number is irrational, and that the product of a nonzero rational number and an irrational number is irrational.

MAT-12.AR.13 Add, subtract, and multiply polynomials beyond quadratics. Understand that polynomials form a system comparable to the integers, namely, they are closed under the operations of addition, subtraction, and multiplication.

MAT-12.NO.11 Represent addition, subtraction, multiplication, conjugation, powers, and roots of complex numbers geometrically on the complex and/or polar plane; use properties of this representation for computation.

MAT-12.NO.17Add and subtract vectors. Represent vector subtraction graphically by connecting the tips of the appropriate order and using the components to perform vector subtraction.

MAT-12.NO.19 Represent data in a matrix. Perform operations (i.e., addition, subtraction, multiplication) on matrices of appropriate dimensions to solve problems and in context. Know that matrix multiplication is not commutative.

Coordinate Plane

MAT-03.GM.G.01 In two-dimensional shapes, identify lines, angles (right, acute, obtuse), and perpendicular and parallel lines.

MAT-05.GM.G.02 Identify the x-coordinate and y-coordinate to graph and name points in the first quadrant of the coordinate plane.

MAT-05.GM.G.03 Form ordered pairs and graph points in the first quadrant of the coordinate plane to solve authentic word problems.

MAT-06.GM.GF.01 Identify and position ordered pairs of rational numbers in all four quadrants of a coordinate plane.

MAT-06.GM.GF.02 Draw polygons in the coordinate plane given coordinates for vertices. Determine the length of a side joining points with the same first or second coordinate, including authentic problems.

MAT-10.GM.27 Develop and verify the slope criteria for parallel and perpendicular lines. Apply the slope criteria for parallel and perpendicular lines to solve geometric problems using algebra.

MAT-10.GM.28 Verify simple geometric theorems algebraically using coordinates. Verify algebraically, using coordinates, that a given set of points produces a particular type of triangle or quadrilateral.

MAT-10.GM.29 Determine the midpoint or endpoint of a line segment using coordinates. (+) Find the point on a directed line segment between two given points that partitions the segments in a given ratio.

MAT-12.NO.10 Represent complex numbers on the complex plane in rectangular, trigonometric, and polar forms. Find the modulus (absolute value) of a complex number. Explain why the rectangular, trigonometric, and polar forms of a given
complex number represent the same number.

MAT-12.NO.11 Represent addition, subtraction, multiplication, conjugation, powers, and roots of complex numbers geometrically on the complex and/or polar plane; use properties of this representation for computation.

MAT-12.NO.14 Recognize vector quantities as having both magnitude and direction, writing them in polar form.

MAT-12.NO.15 Find the components of a vector by subtracting the coordinates of an initial point from the coordinates of a terminal point.

MAT-12.NO.16 Solve problems involving magnitude and direction that can be represented by vectors.

MAT-12.NO.17Add and subtract vectors.

MAT-12.NO.18 Multiply a vector by a scalar.

MAT-12.AR.F.18 Explain how the unit circle in the coordinate plane enables the extension of trigonometric functions to all real numbers, interpreted as radian measures of angles traversed counterclockwise around the unit circle.

MAT-12.AR.F.19 Use the unit circle to express the values of sine, cosine, and tangent for π - x, π + x, and 2π - x in terms of their values for x, where x is any real number.