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### M

#### MAT-03.GM.M.01

 3rd Grade (MAT) Targeted Standard     (GM) Geometry and Measurement (M) Measurement Learners will represent and calculate measurement data, including time, money, and geometric measurement, and convert like measurement units within a given system.

## Progressions

Measure Length

• MAT-01.GM.M.01 Measure the length of an object as a whole number of same-size, non-standard units from end to end.
• MAT-02.GM.M.01 Measure the length of an object using two different standard units of measurement. Describe how the two measurements relate to the size of the units chosen.
• MAT-03.GM.M.01 Measure lengths using rulers marked with halves and fourths of an inch.
• MAT-10.GM.25 Explain and use the formulas for arc length and area of sectors of circles.
• MAT-10.GM.26 Recognize that the radian measure of an angle is the ratio of the length of the arc to the length of the radius of a circle.

#### MAT-03.GM.M.02

 3rd Grade (MAT) Targeted Standard     (GM) Geometry and Measurement (M) Measurement Learners will represent and calculate measurement data, including time, money, and geometric measurement, and convert like measurement units within a given system.

## Progressions

Units of Measurement

• MAT-03.GM.M.02 Measure and estimate liquid volumes and masses of objects using standard units. Solve one step authentic word problems involving masses or volumes given in the same units.
• MAT-04.GM.M.01 Know the relative sizes of measurement units within one system of units, including km, m, cm; kg, g; lb., oz.; l, ml; hr., min., sec. Record measurement equivalents in a two-column table.
• MAT-04.GM.M.03 Identify and use the appropriate tools, operations, and units of measurement, both customary and metric to solve problems involving time, length, weight, mass, and capacity.
• MAT-04.GM.M.02 Generate simple conversions from a larger unit to a smaller unit to solve authentic problems within a single system of measurement, both customary and metric systems.
• MAT-05.GM.M.01 Generate conversions among different-sized standard measurement units within a given measurement system, both customary and metric systems. Use these conversions in solving multi-step, authentic word problems.
• MAT-06.AR.RP.05 Convert measurement units within and between measurement systems using ratio reasoning given conversion factors.
• MAT-10.GM.36 Apply geometric methods to solve design problems (e.g., designing an object or structure to satisfy physical constraints or minimize cost; scaling a model).
• MAT-09.NO.03 Choose and interpret the scale and the origin in graphs and data displays.
• MAT-09.NO.04 Define appropriate quantities and units for the purpose of descriptive modeling.
• MAT-09.NO.05 Choose a level of accuracy or precision appropriate to limitations on measurement when reporting quantities.
• MAT-12.NO.04 Use units to understand problems and to guide the solution of multi-step problems (e.g., unit analysis). Choose and interpret units consistently in formulas. Choose and interpret the scale and the units in graphs and data displays.
• MAT-12.NO.05 Choose a level of accuracy or precision appropriate to limitations on measurement when reporting quantities.

#### MAT-03.GM.M.03

 3rd Grade (MAT) Targeted Standard     (GM) Geometry and Measurement (M) Measurement Learners will represent and calculate measurement data, including time, money, and geometric measurement, and convert like measurement units within a given system.

## Progressions

Time

• MAT-00.GM.M.02 Tell time as it relates to daily life (today, yesterday, tomorrow, morning, afternoon, night).
• MAT-01.GM.M.03 Tell and write time to the hour and half-hour (including o'clock and half past) using analog and digital clocks.
• MAT-02.GM.M.03 Tell and write time to the nearest five minutes (including quarter after and quarter to) with a.m. and p.m. using analog and digital clocks.
• MAT-03.GM.M.03 Tell and write time to the nearest minute and measure time intervals in minutes.
• MAT-03.GM.M.04 Solve elapsed time authentic word problems on the hour and the half-hour, using a variety of strategies.

#### MAT-03.GM.M.04

 3rd Grade (MAT) Targeted Standard     (GM) Geometry and Measurement (M) Measurement Learners will represent and calculate measurement data, including time, money, and geometric measurement, and convert like measurement units within a given system.

## Progressions

Time

• MAT-00.GM.M.02 Tell time as it relates to daily life (today, yesterday, tomorrow, morning, afternoon, night).
• MAT-01.GM.M.03 Tell and write time to the hour and half-hour (including o'clock and half past) using analog and digital clocks.
• MAT-02.GM.M.03 Tell and write time to the nearest five minutes (including quarter after and quarter to) with a.m. and p.m. using analog and digital clocks.
• MAT-03.GM.M.03 Tell and write time to the nearest minute and measure time intervals in minutes.
• MAT-03.GM.M.04 Solve elapsed time authentic word problems on the hour and the half-hour, using a variety of strategies.

#### MAT-03.GM.M.05

 3rd Grade (MAT) Targeted Standard     (GM) Geometry and Measurement (M) Measurement Learners will represent and calculate measurement data, including time, money, and geometric measurement, and convert like measurement units within a given system.
##### MAT-03.GM.M.05 Solve authentic word problems involving dollar bills, quarters, dimes, nickels, and pennies using the $and ¢ symbols appropriately. ## Progressions Money • MAT-01.GM.M.04 Identify and tell the value of a dollar bill, quarter, dime, nickel, and penny. • MAT-01.GM.M.05 Count collections of coins (pennies, nickels, and dimes) relating to patterns of counting by 1s, 5s, and 10s up to one dollar. • MAT-02.GM.M.04 Count collections of money (quarters, dimes, nickels, and pennies) relating to patterns of counting by 1s, 5s, and 10s up to one dollar. • MAT-03.GM.M.05 Solve authentic word problems involving dollar bills, quarters, dimes, nickels, and pennies using the$ and ¢ symbols appropriately.
• MAT-04.GM.M.04 Solve word authentic problems involving dollar bills, quarters, dimes, nickels, and pennies using the \$ and ¢ symbols and decimal notation appropriately.

#### MAT-03.GM.M.06

 3rd Grade (MAT) Targeted Standard     (GM) Geometry and Measurement (M) Measurement Learners will represent and calculate measurement data, including time, money, and geometric measurement, and convert like measurement units within a given system.

## Progressions

Perimeter

• MAT-03.GM.M.06 Solve problems involving the perimeters of rectangles given the side lengths or when given the perimeter and unknown side length(s).
• MAT-04.GM.M.05 Apply the area and perimeter formulas for rectangles, including connected rectangular figures, in problems.
• MAT-05.GM.M.02 Find the area and perimeter of a rectangle, including connected rectangular figures, with fractional side lengths.
• MAT-07.GM.AV.01 Describe the relationship between the circumference and diameter of a circle (pi). Apply given formulas to calculate the area and circumference of a circle, including in authentic problems.
• MAT-10.GM.30 Compute perimeters of polygons and areas of triangles, parallelograms, trapezoids, and kites using coordinates.

#### MAT-03.GM.M.07

 3rd Grade (MAT) Targeted Standard     (GM) Geometry and Measurement (M) Measurement Learners will represent and calculate measurement data, including time, money, and geometric measurement, and convert like measurement units within a given system.

## Progressions

Area/Surface Area

• MAT-03.GM.M.07 Recognize area as an attribute of plane figures and understand concepts of area measurement.
• MAT-03.GM.M.08 Find the area of a rectangle with whole-number side lengths by modeling with unit squares; show that area can be additive and is the same as found by multiplying the side lengths.
• MAT-04.GM.M.05 Apply the area and perimeter formulas for rectangles, including connected rectangular figures, in problems.
• MAT-05.GM.M.02 Find the area and perimeter of a rectangle, including connected rectangular figures, with fractional side lengths.
• MAT-06.GM.AV.01 Derive the relationship of the areas of triangles using the area of rectangles. Calculate the areas of triangles and quadrilaterals in authentic and mathematical problems by composing and/or decomposing them into rectangles and triangles.
• MAT-06.GM.GF.03 Represent three-dimensional figures using nets made up of rectangles and triangles (right prisms and pyramids whose bases are triangles and rectangles). Calculate the surface area of prisms with rectangular and triangular bases using nets. Apply these techniques in the context of solving authentic and mathematical problems.
• MAT-07.GM.AV.02 Calculate areas of polygons by composing and/or decomposing them into rectangles and triangles, including in authentic problems. Solve problems involving the surface area of prisms and right pyramids using nets, including authentic problems.
• MAT-10.GM.30 Compute perimeters of polygons and areas of triangles, parallelograms, trapezoids, and kites using coordinates.
• MAT-12.GM.04 Derive the formula A=1 ab sin C for the area of a triangle by drawing an auxiliary line from a vertex perpendicular to the opposite side.

#### MAT-03.GM.M.08

 3rd Grade (MAT) Targeted Standard     (GM) Geometry and Measurement (M) Measurement Learners will represent and calculate measurement data, including time, money, and geometric measurement, and convert like measurement units within a given system.

## Progressions

Area/Surface Area

• MAT-03.GM.M.07 Recognize area as an attribute of plane figures and understand concepts of area measurement.
• MAT-03.GM.M.08 Find the area of a rectangle with whole-number side lengths by modeling with unit squares; show that area can be additive and is the same as found by multiplying the side lengths.
• MAT-04.GM.M.05 Apply the area and perimeter formulas for rectangles, including connected rectangular figures, in problems.
• MAT-05.GM.M.02 Find the area and perimeter of a rectangle, including connected rectangular figures, with fractional side lengths.
• MAT-06.GM.AV.01 Derive the relationship of the areas of triangles using the area of rectangles. Calculate the areas of triangles and quadrilaterals in authentic and mathematical problems by composing and/or decomposing them into rectangles and triangles.
• MAT-06.GM.GF.03 Represent three-dimensional figures using nets made up of rectangles and triangles (right prisms and pyramids whose bases are triangles and rectangles). Calculate the surface area of prisms with rectangular and triangular bases using nets. Apply these techniques in the context of solving authentic and mathematical problems.
• MAT-07.GM.AV.02 Calculate areas of polygons by composing and/or decomposing them into rectangles and triangles, including in authentic problems. Solve problems involving the surface area of prisms and right pyramids using nets, including authentic problems.
• MAT-10.GM.30 Compute perimeters of polygons and areas of triangles, parallelograms, trapezoids, and kites using coordinates.
• MAT-12.GM.04 Derive the formula A=1 ab sin C for the area of a triangle by drawing an auxiliary line from a vertex perpendicular to the opposite side.

#### MAT-03.NO

MAT-03.NO Domain

# (NO) Number and Operations

## Sub-Categories

• (CC) Counting and Cardinality
Learners will understand the relationship between numerical symbols, names, quantities, and counting sequences.
• (NBT) Number Base Ten
Learners will understand the place value structure of the base-ten number system and represent, compare, and perform operations with multi-digit whole numbers and decimals.
• (NF) Number Fractions
Learners will understand fractions and equivalency to represent, compare, and perform operations of fractions and decimals.
• (NS) Number System
Learners will expand their knowledge of the number system to create connections and solve problems within and across concepts.
• (O) Operations
Learners will expand their computational fluency to create connections and solve problems within and across concepts.

## Calculation Method for Domains

Domains are larger groups of related standards. The Domain Grade is a calculation of all the related standards. Click on the standard name below each Domain to access the learning targets and rubrics/ proficiency scales for individual standards within the domain.

#### MAT-03.NO.CC.01

 3rd Grade (MAT) Targeted Standard    (NO) Number and Operations  (CC) Counting and Cardinality Learners will understand the relationship between numerical symbols, names, quantities, and counting sequences.

## Progressions

Number Identification and Writing

• MAT-00.NO.CC.03 Identify and write any given numeral within 20.
• MAT-01.NO.CC.03 Represent several objects with a written numeral up to 120.
• MAT-02.NO.CC.03 Read and write numbers up to 1,000 using standard, word, and expanded forms.
• MAT-03.NO.CC.01 Read and write numbers up to 10,000 using objects or visual representations including standard and expanded forms.
• MAT-04.NO.CC.01 Read numbers to the millions place including word, standard and expanded form. Write numbers to the millions place including standard and expanded form.
• MAT-05.NO.CC.01 Read, write, and compare decimals to the thousandths including standard and expanded forms.

#### MAT-03.NO.NBT.01

 3rd Grade (MAT) Targeted Standard    (NO) Number and Operations  (NBT) Number Based Ten Learners will understand the place value structure of the base-ten number system and represent, compare, and perform operations with multi-digit whole numbers and decimals.

## Progressions

Compare Numbers and/or Expressions

• MAT-00.NO.NBT.02 Compare two numbers between 1 and 20 using words greater than, less than, or equal to.
• MAT-01.NO.NBT.02 Compare two two-digit numbers using symbols >, <, and =. Justify comparisons based on the number of tens and ones.
• MAT-02.NO.NBT.02 Compare two three-digit numbers using symbols >, <, and =. Justify comparisons based on the value of thousands, hundreds, tens, and ones.
• MAT-03.NO.NBT.01 Compare two four-digit numbers using symbols, >, <, and =. Justify comparisons based on the value of thousands, hundreds, tens, and ones.
• MAT-04.NO.NBT.02 Compare two numbers to the millions place and decimals to the hundredths place, using symbols >, <, and =. Justify comparisons based on the value of the digits.
• MAT-05.NO.NBT.02 Compare two decimals to thousandths using symbols >, <, and =. Justify comparisons based on the value of the digits.
• MAT-06.NO.NS.01 Explain and show the relationship between non-zero rational numbers and their opposites using horizontal and vertical number lines in authentic problems. Use rational numbers to represent quantities in authentic contexts and explain the meaning of 0 in certain situations.
• MAT-06.NO.NS.02 Write, interpret, and explain statements of order for rational numbers on a number line and in authentic contexts.
• MAT-07.NO.NS.01 Describe the absolute value of a number as its distance from zero on a number line.
• MAT-08.NO.NS.01 Compare and classify real numbers within the real number system.
• MAT-08.NO.NS.02 Use rational approximations of irrational numbers to compare the size of irrational numbers, locate them on a number line diagram, and estimate the value of irrational expressions involving one operation.
• MAT-08.NO.NS.03 Use scientific notation to represent very large or very small quantities. Interpret scientific notation generated by technology. Compare and order numbers in scientific and standard notation.
• MAT-09.AR.06 Solve linear equations and inequalities (to include compound inequalities) in one variable.
• MAT-09.AR.08 Graph the solution set to a two-variable system of linear equations. Create and graph the solution set to a two-variable system of linear inequalities in context.
• MAT-09.AR.09 Solve absolute value equations and inequalities in one or two variables.
• MAT-12.AR.09 Represent constraints by equations or inequalities and by systems of equations and/or inequalities and interpret solutions as viable or non-viable options in a modeling context.

#### MAT-03.NO.NBT.02

 3rd Grade (MAT) Targeted Standard    (NO) Number and Operations  (NBT) Number Based Ten Learners will understand the place value structure of the base-ten number system and represent, compare, and perform operations with multi-digit whole numbers and decimals.

## Progressions

Rounding Numbers

• MAT-03.NO.NBT.02 Apply place value understanding to round whole numbers to the nearest 10 or 100.
• MAT-04.NO.NBT.03 Apply place value and/or understanding of numbers to round multi-digit whole numbers to any place.
• MAT-05.NO.NBT.03 Apply place value understanding to round decimals to any place.
• MAT-08.NO.NS.03 Use scientific notation to represent very large or very small quantities. Interpret scientific notation generated by technology. Compare and order numbers in scientific and standard notation.

#### MAT-03.NO.NBT.03

 3rd Grade (MAT) Targeted Standard    (NO) Number and Operations  (NBT) Number Based Ten Learners will understand the place value structure of the base-ten number system and represent, compare, and perform operations with multi-digit whole numbers and decimals.

## Progressions

• MAT-01.NO.NBT.03 Add within 100 using a two-digit number and a one-digit number. Use concrete models, drawings, and strategies that reflect an understanding of place value.
• MAT-02.NO.NBT.03 Add within 100 using place value strategies and/or the relationship between addition and subtraction.
• MAT-01.NO.NBT.04 Subtract multiples of 10 within 100 using concrete models, drawings, and strategies that reflect an understanding of place value.
• MAT-01.NO.NBT.05 Mentally add or subtract 10 to or from a given two-digit number and explain the reasoning used.
• MAT-02.NO.NBT.04 Subtract within 100 using place value strategies and/or the relationship between addition and subtraction.
• MAT-02.NO.NBT.05 Mentally add or subtract 10 or 100 to or from a given number between 100 and 900.
• MAT-03.NO.NBT.03 Add and subtract within 1000 using place value strategies, algorithms, and/or the relationship between addition and subtraction.
• MAT-04.NO.NBT.04 Add and subtract multi-digit whole numbers to the one million place using strategies flexibly, including the algorithm.
• MAT-05.NO.NBT.05 Use concrete models, drawings, place value strategies, properties of operations, and/or relationships to add, subtract, and multiply decimals to hundredths.
• MAT-07.NO.O.01 Add, subtract, multiply, and divide integers using visual models and properties of operations in multi-step authentic and mathematical problems, including authentic problems.
• MAT-07.NO.O.02 Add, subtract, multiply, and divide non-negative fractions in multi-step problems, including authentic problems.
• MAT-07.NO.O.03 Add, subtract, multiply, and divide non-negative decimals to the hundredth place in multi-step problems using strategies or procedures, including authentic problems.
• MAT-08.NO.O.02 Add, subtract, multiply, and divide rational numbers using strategies or procedures.
• MAT-09.NO.02 Perform basic operations on simple radical expressions to write a simplified equivalent expression.
• MAT-09.AR.11 Add, subtract, and multiply polynomials.
• MAT-12.NO.03 Demonstrate that the sum or product of two rational numbers is rational; that the sum of a rational number and an irrational number is irrational, and that the product of a nonzero rational number and an irrational number is irrational.
• MAT-12.AR.13 Add, subtract, and multiply polynomials beyond quadratics. Understand that polynomials form a system comparable to the integers, namely, they are closed under the operations of addition, subtraction, and multiplication.
• MAT-12.NO.11 Represent addition, subtraction, multiplication, conjugation, powers, and roots of complex numbers geometrically on the complex and/or polar plane; use properties of this representation for computation.
• MAT-12.NO.17 Add and subtract vectors. Represent vector subtraction graphically by connecting the tips of the appropriate order and using the components to perform vector subtraction.
• MAT-12.NO.19 Represent data in a matrix. Perform operations (i.e., addition, subtraction, multiplication) on matrices of appropriate dimensions to solve problems and in context. Know that matrix multiplication is not commutative.

#### MAT-03.NO.NBT.04

 3rd Grade (MAT) Targeted Standard    (NO) Number and Operations  (NBT) Number Based Ten Learners will understand the place value structure of the base-ten number system and represent, compare, and perform operations with multi-digit whole numbers and decimals.

## Progressions

Multiplication and Division

• MAT-03.NO.NBT.04 Multiply one-digit whole numbers by multiples of 10 within 100.
• MAT-04.NO.NBT.05 Multiply a whole number up to four digits by a one-digit whole number and multiply two two digit numbers. Show and justify the calculation using equations, rectangular arrays, and models.
• MAT-05.NO.NBT.04 Multiply multi-digit whole numbers using strategies flexibly, including the algorithm.
• MAT-05.NO.NBT.07 Explain patterns in the number of zeros of the product when multiplying a number by powers of 10. Explain patterns in the placement of the decimal point when a decimal is multiplied or divided by a power of 10. Use whole-number exponents to denote powers of 10.
• MAT-04.NO.NBT.06 Find whole-number quotients and remainders with up to four-digit dividends and one-digit divisors using place value strategies. Show and justify the calculation by using equations, rectangular arrays, and models.
• MAT-05.NO.NBT.05 Use concrete models, drawings, place value strategies, properties of operations, and/or relationships to add, subtract, and multiply decimals to hundredths.
• MAT-05.NO.NBT.06 Find whole-number quotients and remainders with up to four-digit dividends and two-digit divisors using place value strategies. Show and justify the calculation using equations, rectangular arrays, and/or area models.
• MAT-06.NO.O.01 Divide multi-digit whole numbers up to four-digit dividends and two-digit divisors using strategies or procedures.
• MAT-07.NO.O.01 Add, subtract, multiply, and divide integers and positive rational numbers using visual models and properties of operations in multi-step problems, including authentic problems.
• MAT-07.NO.O.02 Add, subtract, multiply, and divide non-negative fractions in multi-step problems, including authentic problems.
• MAT-07.NO.O.03 Add, subtract, multiply, and divide non-negative decimals to the hundredth place in multi-step problems using strategies or procedures, including authentic problems.
• MAT-08.NO.O.01 Evaluate mentally the square roots of perfect squares up to 225 and cube roots of perfect cubes up to 1000.
• MAT-08.NO.O.02 Add, subtract, multiply, and divide rational numbers using strategies or procedures.
• MAT-09.NO.02 Perform basic operations on radicals and simplify radicals to write equivalent expressions.
• MAT-09.AR.11 Add, subtract, and multiply polynomials.
• MAT-12.NO.03 Demonstrate that the sum or product of two rational numbers is rational, that the sum of a rational number and an irrational number is irrational, and that the product of a nonzero rational number and an irrational number is irrational.
• MAT-12.AR.13 Add, subtract, and multiply polynomials beyond quadratics. Understand that polynomials form a system comparable to the integers, namely, they are closed under the operations of addition, subtraction, and multiplication.
• MAT-12.NO.11 Represent addition, subtraction, multiplication, conjugation, powers, and roots of complex numbers geometrically on the complex and/or polar plane; use properties of this representation for computation.
• MAT-12.NO.19 Represent data in a matrix. Perform operations (i.e., addition, subtraction, multiplication) on matrices of appropriate dimensions to solve problems and in context. Know that matrix multiplication is not commutative.

#### MAT-03.NO.NF.01

 3rd Grade (MAT) Targeted Standard    (NO) Number and Operations  (NF) Factions Learners will understand fractions and equivalency to represent, compare, and perform operations of fractions and decimals.

## Progressions

Fractions - Partition Shapes

• MAT-01.NO.NF.01 Partition circles and rectangles into two and four equal shares using the language halves and fourths.
• MAT-02.NO.NF.01 Partition circles and rectangles into two, three, or four equal shares. Describe the shares using the language of halves, thirds, fourths, half of, a third of, and a fourth of.
• MAT-02.NO.NF.02 Recognize that identical wholes can be equally divided in different ways.
• MAT-02.NO.NF.03 Recognize that partitioning shapes into more equal shares creates smaller shares.
• MAT-03.NO.NF.01 Partition two-dimensional figures into equal areas and express the area of each part as a unit fraction of the whole. Describe using the language of sixths, eighths, a sixth of, and an eighth of.

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